[Minecraft 1.8] かまどについて

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  • (PostNo.249121)

[Minecraft 1.8] かまどについて

投稿記事by DrLuigi » 2015年10月01日(木) 17:04

独自のレシピを持った、かまどと同じ機能を持つTileEntityを制作してみたいのですが、
失敗が続くため質問させていただきます。
これを作るにはどうしたらよいでしょうか?
無理なお願いだとは十分に承知していますが、どうぞお願いいたします。

Minecraftは1.8、Forgeは11.14.3.1450です。
Twitterやってます。

プロアクティブMOD Unofficial for 1.10.2: 配布所
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DrLuigi
ID:ffd97fbb
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記事: 85
登録日時: 2015年5月13日(水) 15:19

  • (PostNo.249125)

Re: [Minecraft 1.8] かまどについて

投稿記事by elise_blacklab » 2015年10月01日(木) 17:23

上手くいかないコードを添付してどこがどううまく行かないのか記載してください。
どうしたらよいかと漠然と聞かれてもどう答えたらよいかこちらが分かりません。
メイドつくってたりします.http://6docvc.net/
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elise_blacklab
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記事: 2456
登録日時: 2014年6月25日(水) 18:30

  • (PostNo.249138)

Re: [Minecraft 1.8] かまどについて

投稿記事by DrLuigi » 2015年10月01日(木) 19:01

必要と思われる部分のみのソースです。
TileEntityやBlockの登録は別で行っています。

BlockFurnaceClone.java
コード: 全て選択
package 省略;

import java.util.Random;

import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyDirection;
import net.minecraft.block.state.BlockState;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.InventoryHelper;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

import com.drluigi.more.init.NewBlocks;
import com.drluigi.more.tileentity.TileEntityFurnaceClone;

public class BlockFurnaceClone extends BlockContainer {
    public static final PropertyDirection FACING = PropertyDirection.create("facing", EnumFacing.Plane.HORIZONTAL);
    private final boolean isBurning;
    private static boolean keepInventory;

    public BlockFurnaceClone(boolean isBurning)
    {
        super(Material.rock);
        this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH));
        this.isBurning = isBurning;
    }

    /**
     * Get the Item that this Block should drop when harvested.
     *
     * @param fortune the level of the Fortune enchantment on the player's tool
     */
    public Item getItemDropped(IBlockState state, Random rand, int fortune)
    {
        return Item.getItemFromBlock(NewBlocks.furnace_clone);
    }

    public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state)
    {
        this.setDefaultFacing(worldIn, pos, state);
    }

    private void setDefaultFacing(World worldIn, BlockPos pos, IBlockState state)
    {
        if (!worldIn.isRemote)
        {
            Block block = worldIn.getBlockState(pos.north()).getBlock();
            Block block1 = worldIn.getBlockState(pos.south()).getBlock();
            Block block2 = worldIn.getBlockState(pos.west()).getBlock();
            Block block3 = worldIn.getBlockState(pos.east()).getBlock();
            EnumFacing enumfacing = (EnumFacing)state.getValue(FACING);

            if (enumfacing == EnumFacing.NORTH && block.isFullBlock() && !block1.isFullBlock())
            {
                enumfacing = EnumFacing.SOUTH;
            }
            else if (enumfacing == EnumFacing.SOUTH && block1.isFullBlock() && !block.isFullBlock())
            {
                enumfacing = EnumFacing.NORTH;
            }
            else if (enumfacing == EnumFacing.WEST && block2.isFullBlock() && !block3.isFullBlock())
            {
                enumfacing = EnumFacing.EAST;
            }
            else if (enumfacing == EnumFacing.EAST && block3.isFullBlock() && !block2.isFullBlock())
            {
                enumfacing = EnumFacing.WEST;
            }

            worldIn.setBlockState(pos, state.withProperty(FACING, enumfacing), 2);
        }
    }

    @SideOnly(Side.CLIENT)
    public void randomDisplayTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
    {
        if (this.isBurning)
        {
            EnumFacing enumfacing = (EnumFacing)state.getValue(FACING);
            double d0 = (double)pos.getX() + 0.5D;
            double d1 = (double)pos.getY() + rand.nextDouble() * 6.0D / 16.0D;
            double d2 = (double)pos.getZ() + 0.5D;
            double d3 = 0.52D;
            double d4 = rand.nextDouble() * 0.6D - 0.3D;

            switch (BlockFurnaceClone.SwitchEnumFacing.FACING_LOOKUP[enumfacing.ordinal()])
            {
                case 1:
                    worldIn.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0 - d3, d1, d2 + d4, 0.0D, 0.0D, 0.0D, new int[0]);
                    worldIn.spawnParticle(EnumParticleTypes.FLAME, d0 - d3, d1, d2 + d4, 0.0D, 0.0D, 0.0D, new int[0]);
                    break;
                case 2:
                    worldIn.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0 + d3, d1, d2 + d4, 0.0D, 0.0D, 0.0D, new int[0]);
                    worldIn.spawnParticle(EnumParticleTypes.FLAME, d0 + d3, d1, d2 + d4, 0.0D, 0.0D, 0.0D, new int[0]);
                    break;
                case 3:
                    worldIn.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0 + d4, d1, d2 - d3, 0.0D, 0.0D, 0.0D, new int[0]);
                    worldIn.spawnParticle(EnumParticleTypes.FLAME, d0 + d4, d1, d2 - d3, 0.0D, 0.0D, 0.0D, new int[0]);
                    break;
                case 4:
                    worldIn.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0 + d4, d1, d2 + d3, 0.0D, 0.0D, 0.0D, new int[0]);
                    worldIn.spawnParticle(EnumParticleTypes.FLAME, d0 + d4, d1, d2 + d3, 0.0D, 0.0D, 0.0D, new int[0]);
            }
        }
    }

    public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumFacing side, float hitX, float hitY, float hitZ)
    {
        if (worldIn.isRemote)
        {
            return true;
        }
        else
        {
            TileEntity tileentity = worldIn.getTileEntity(pos);

            if (tileentity instanceof TileEntityFurnaceClone)
            {
                playerIn.displayGUIChest((TileEntityFurnaceClone)tileentity);
            }

            return true;
        }
    }

    public static void setState(boolean active, World worldIn, BlockPos pos)
    {
        IBlockState iblockstate = worldIn.getBlockState(pos);
        TileEntity tileentity = worldIn.getTileEntity(pos);
        keepInventory = true;

        if (active)
        {
            worldIn.setBlockState(pos, NewBlocks.lit_furnace_clone.getDefaultState().withProperty(FACING, iblockstate.getValue(FACING)), 3);
            worldIn.setBlockState(pos, NewBlocks.lit_furnace_clone.getDefaultState().withProperty(FACING, iblockstate.getValue(FACING)), 3);
        }
        else
        {
            worldIn.setBlockState(pos, NewBlocks.furnace_clone.getDefaultState().withProperty(FACING, iblockstate.getValue(FACING)), 3);
            worldIn.setBlockState(pos, NewBlocks.furnace_clone.getDefaultState().withProperty(FACING, iblockstate.getValue(FACING)), 3);
        }

        keepInventory = false;

        if (tileentity != null)
        {
            tileentity.validate();
            worldIn.setTileEntity(pos, tileentity);
        }
    }

    /**
     * Returns a new instance of a block's tile entity class. Called on placing the block.
     */
    public TileEntity createNewTileEntity(World worldIn, int meta)
    {
        return new TileEntityFurnaceClone();
    }

    public IBlockState onBlockPlaced(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
    {
        return this.getDefaultState().withProperty(FACING, placer.getHorizontalFacing().getOpposite());
    }

    public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack)
    {
        worldIn.setBlockState(pos, state.withProperty(FACING, placer.getHorizontalFacing().getOpposite()), 2);

        if (stack.hasDisplayName())
        {
            TileEntity tileentity = worldIn.getTileEntity(pos);

            if (tileentity instanceof TileEntityFurnaceClone)
            {
                ((TileEntityFurnaceClone)tileentity).setCustomInventoryName(stack.getDisplayName());
            }
        }
    }

    public void breakBlock(World worldIn, BlockPos pos, IBlockState state)
    {
        if (!keepInventory)
        {
            TileEntity tileentity = worldIn.getTileEntity(pos);

            if (tileentity instanceof TileEntityFurnaceClone)
            {
                InventoryHelper.dropInventoryItems(worldIn, pos, (TileEntityFurnaceClone)tileentity);
                worldIn.updateComparatorOutputLevel(pos, this);
            }
        }

        super.breakBlock(worldIn, pos, state);
    }

    public boolean hasComparatorInputOverride()
    {
        return true;
    }

    public int getComparatorInputOverride(World worldIn, BlockPos pos)
    {
        return Container.calcRedstone(worldIn.getTileEntity(pos));
    }

    @SideOnly(Side.CLIENT)
    public Item getItem(World worldIn, BlockPos pos)
    {
        return Item.getItemFromBlock(NewBlocks.furnace_clone);
    }

    /**
     * The type of render function that is called for this block
     */
    public int getRenderType()
    {
        return 3;
    }

    /**
     * Possibly modify the given BlockState before rendering it on an Entity (Minecarts, Endermen, ...)
     */
    @SideOnly(Side.CLIENT)
    public IBlockState getStateForEntityRender(IBlockState state)
    {
        return this.getDefaultState().withProperty(FACING, EnumFacing.SOUTH);
    }

    /**
     * Convert the given metadata into a BlockState for this Block
     */
    public IBlockState getStateFromMeta(int meta)
    {
        EnumFacing enumfacing = EnumFacing.getFront(meta);

        if (enumfacing.getAxis() == EnumFacing.Axis.Y)
        {
            enumfacing = EnumFacing.NORTH;
        }

        return this.getDefaultState().withProperty(FACING, enumfacing);
    }

    /**
     * Convert the BlockState into the correct metadata value
     */
    public int getMetaFromState(IBlockState state)
    {
        return ((EnumFacing)state.getValue(FACING)).getIndex();
    }

    protected BlockState createBlockState()
    {
        return new BlockState(this, new IProperty[] {FACING});
    }

    @SideOnly(Side.CLIENT)

    static final class SwitchEnumFacing
        {
            static final int[] FACING_LOOKUP = new int[EnumFacing.values().length];
            private static final String __OBFID = "CL_00002111";

            static
            {
                try
                {
                    FACING_LOOKUP[EnumFacing.WEST.ordinal()] = 1;
                }
                catch (NoSuchFieldError var4)
                {
                    ;
                }

                try
                {
                    FACING_LOOKUP[EnumFacing.EAST.ordinal()] = 2;
                }
                catch (NoSuchFieldError var3)
                {
                    ;
                }

                try
                {
                    FACING_LOOKUP[EnumFacing.NORTH.ordinal()] = 3;
                }
                catch (NoSuchFieldError var2)
                {
                    ;
                }

                try
                {
                    FACING_LOOKUP[EnumFacing.SOUTH.ordinal()] = 4;
                }
                catch (NoSuchFieldError var1)
                {
                    ;
                }
            }
        }
}


TileEntityFurnaceClone.java
コード: 全て選択
package 省略;

import net.minecraft.block.Block;
import net.minecraft.block.BlockFurnace;
import net.minecraft.block.material.Material;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.ContainerFurnace;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.ISidedInventory;
import net.minecraft.inventory.SlotFurnaceFuel;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemHoe;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemSword;
import net.minecraft.item.ItemTool;
import net.minecraft.item.crafting.FurnaceRecipes;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.server.gui.IUpdatePlayerListBox;
import net.minecraft.tileentity.TileEntityLockable;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.MathHelper;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

public class TileEntityFurnaceClone extends TileEntityLockable implements IUpdatePlayerListBox, ISidedInventory {
    private static final int[] slotsTop = new int[] {0};
    private static final int[] slotsBottom = new int[] {2, 1};
    private static final int[] slotsSides = new int[] {1};
    /** The ItemStacks that hold the items currently being used in the furnace */
    private ItemStack[] furnaceItemStacks = new ItemStack[3];
    /** The number of ticks that the furnace will keep burning */
    private int furnaceBurnTime;
    /** The number of ticks that a fresh copy of the currently-burning item would keep the furnace burning for */
    private int currentItemBurnTime;
    private int cookTime;
    private int totalCookTime;
    private String furnaceCustomName;
    private static final String __OBFID = "CL_00000357";

    /**
     * Returns the number of slots in the inventory.
     */
    public int getSizeInventory()
    {
        return this.furnaceItemStacks.length;
    }

    /**
     * Returns the stack in slot i
     */
    public ItemStack getStackInSlot(int index)
    {
        return this.furnaceItemStacks[index];
    }

    /**
     * Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a
     * new stack.
     */
    public ItemStack decrStackSize(int index, int count)
    {
        if (this.furnaceItemStacks[index] != null)
        {
            ItemStack itemstack;

            if (this.furnaceItemStacks[index].stackSize <= count)
            {
                itemstack = this.furnaceItemStacks[index];
                this.furnaceItemStacks[index] = null;
                return itemstack;
            }
            else
            {
                itemstack = this.furnaceItemStacks[index].splitStack(count);

                if (this.furnaceItemStacks[index].stackSize == 0)
                {
                    this.furnaceItemStacks[index] = null;
                }

                return itemstack;
            }
        }
        else
        {
            return null;
        }
    }

    /**
     * When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem -
     * like when you close a workbench GUI.
     */
    public ItemStack getStackInSlotOnClosing(int index)
    {
        if (this.furnaceItemStacks[index] != null)
        {
            ItemStack itemstack = this.furnaceItemStacks[index];
            this.furnaceItemStacks[index] = null;
            return itemstack;
        }
        else
        {
            return null;
        }
    }

    /**
     * Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
     */
    public void setInventorySlotContents(int index, ItemStack stack)
    {
        boolean flag = stack != null && stack.isItemEqual(this.furnaceItemStacks[index]) && ItemStack.areItemStackTagsEqual(stack, this.furnaceItemStacks[index]);
        this.furnaceItemStacks[index] = stack;

        if (stack != null && stack.stackSize > this.getInventoryStackLimit())
        {
            stack.stackSize = this.getInventoryStackLimit();
        }

        if (index == 0 && !flag)
        {
            this.totalCookTime = this.func_174904_a(stack);
            this.cookTime = 0;
            this.markDirty();
        }
    }

    /**
     * Gets the name of this command sender (usually username, but possibly "Rcon")
     */
    public String getName()
    {
        return this.hasCustomName() ? this.furnaceCustomName : "container.furnace";
    }

    /**
     * Returns true if this thing is named
     */
    public boolean hasCustomName()
    {
        return this.furnaceCustomName != null && this.furnaceCustomName.length() > 0;
    }

    public void setCustomInventoryName(String p_145951_1_)
    {
        this.furnaceCustomName = p_145951_1_;
    }

    public void readFromNBT(NBTTagCompound compound)
    {
        super.readFromNBT(compound);
        NBTTagList nbttaglist = compound.getTagList("Items", 10);
        this.furnaceItemStacks = new ItemStack[this.getSizeInventory()];

        for (int i = 0; i < nbttaglist.tagCount(); ++i)
        {
            NBTTagCompound nbttagcompound1 = nbttaglist.getCompoundTagAt(i);
            byte b0 = nbttagcompound1.getByte("Slot");

            if (b0 >= 0 && b0 < this.furnaceItemStacks.length)
            {
                this.furnaceItemStacks[b0] = ItemStack.loadItemStackFromNBT(nbttagcompound1);
            }
        }

        this.furnaceBurnTime = compound.getShort("BurnTime");
        this.cookTime = compound.getShort("CookTime");
        this.totalCookTime = compound.getShort("CookTimeTotal");
        this.currentItemBurnTime = getItemBurnTime(this.furnaceItemStacks[1]);

        if (compound.hasKey("CustomName", 8))
        {
            this.furnaceCustomName = compound.getString("CustomName");
        }
    }

    public void writeToNBT(NBTTagCompound compound)
    {
        super.writeToNBT(compound);
        compound.setShort("BurnTime", (short)this.furnaceBurnTime);
        compound.setShort("CookTime", (short)this.cookTime);
        compound.setShort("CookTimeTotal", (short)this.totalCookTime);
        NBTTagList nbttaglist = new NBTTagList();

        for (int i = 0; i < this.furnaceItemStacks.length; ++i)
        {
            if (this.furnaceItemStacks[i] != null)
            {
                NBTTagCompound nbttagcompound1 = new NBTTagCompound();
                nbttagcompound1.setByte("Slot", (byte)i);
                this.furnaceItemStacks[i].writeToNBT(nbttagcompound1);
                nbttaglist.appendTag(nbttagcompound1);
            }
        }

        compound.setTag("Items", nbttaglist);

        if (this.hasCustomName())
        {
            compound.setString("CustomName", this.furnaceCustomName);
        }
    }

    /**
     * Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't
     * this more of a set than a get?*
     */
    public int getInventoryStackLimit()
    {
        return 64;
    }

    /**
     * Furnace isBurning
     */
    public boolean isBurning()
    {
        return this.furnaceBurnTime > 0;
    }

    @SideOnly(Side.CLIENT)
    public static boolean isBurning(IInventory p_174903_0_)
    {
        return p_174903_0_.getField(0) > 0;
    }

    /**
     * Updates the JList with a new model.
     */
    public void update()
    {
        boolean flag = this.isBurning();
        boolean flag1 = false;

        if (this.isBurning())
        {
            --this.furnaceBurnTime;
        }

        if (!this.worldObj.isRemote)
        {
            if (!this.isBurning() && (this.furnaceItemStacks[1] == null || this.furnaceItemStacks[0] == null))
            {
                if (!this.isBurning() && this.cookTime > 0)
                {
                    this.cookTime = MathHelper.clamp_int(this.cookTime - 2, 0, this.totalCookTime);
                }
            }
            else
            {
                if (!this.isBurning() && this.canSmelt())
                {
                    this.currentItemBurnTime = this.furnaceBurnTime = getItemBurnTime(this.furnaceItemStacks[1]);

                    if (this.isBurning())
                    {
                        flag1 = true;

                        if (this.furnaceItemStacks[1] != null)
                        {
                            --this.furnaceItemStacks[1].stackSize;

                            if (this.furnaceItemStacks[1].stackSize == 0)
                            {
                                this.furnaceItemStacks[1] = furnaceItemStacks[1].getItem().getContainerItem(furnaceItemStacks[1]);
                            }
                        }
                    }
                }

                if (this.isBurning() && this.canSmelt())
                {
                    ++this.cookTime;

                    if (this.cookTime == this.totalCookTime)
                    {
                        this.cookTime = 0;
                        this.totalCookTime = this.func_174904_a(this.furnaceItemStacks[0]);
                        this.smeltItem();
                        flag1 = true;
                    }
                }
                else
                {
                    this.cookTime = 0;
                }
            }

            if (flag != this.isBurning())
            {
                flag1 = true;
                BlockFurnaceClone.setState(this.isBurning(), this.worldObj, this.pos);
            }
        }

        if (flag1)
        {
            this.markDirty();
        }
    }

    public int func_174904_a(ItemStack p_174904_1_)
    {
        return 200;
    }

    /**
     * Returns true if the furnace can smelt an item, i.e. has a source item, destination stack isn't full, etc.
     */
    private boolean canSmelt()
    {
        if (this.furnaceItemStacks[0] == null)
        {
            return false;
        }
        else
        {
            ItemStack itemstack = FurnaceRecipes.instance().getSmeltingResult(this.furnaceItemStacks[0]);
            if (itemstack == null) return false;
            if (this.furnaceItemStacks[2] == null) return true;
            if (!this.furnaceItemStacks[2].isItemEqual(itemstack)) return false;
            int result = furnaceItemStacks[2].stackSize + itemstack.stackSize;
            return result <= getInventoryStackLimit() && result <= this.furnaceItemStacks[2].getMaxStackSize(); //Forge BugFix: Make it respect stack sizes properly.
        }
    }

    /**
     * Turn one item from the furnace source stack into the appropriate smelted item in the furnace result stack
     */
    public void smeltItem()
    {
        if (this.canSmelt())
        {
            ItemStack itemstack = FurnaceRecipes.instance().getSmeltingResult(this.furnaceItemStacks[0]);

            if (this.furnaceItemStacks[2] == null)
            {
                this.furnaceItemStacks[2] = itemstack.copy();
            }
            else if (this.furnaceItemStacks[2].getItem() == itemstack.getItem())
            {
                this.furnaceItemStacks[2].stackSize += itemstack.stackSize; // Forge BugFix: Results may have multiple items
            }

            if (this.furnaceItemStacks[0].getItem() == Item.getItemFromBlock(Blocks.sponge) && this.furnaceItemStacks[0].getMetadata() == 1 && this.furnaceItemStacks[1] != null && this.furnaceItemStacks[1].getItem() == Items.bucket)
            {
                this.furnaceItemStacks[1] = new ItemStack(Items.water_bucket);
            }

            --this.furnaceItemStacks[0].stackSize;

            if (this.furnaceItemStacks[0].stackSize <= 0)
            {
                this.furnaceItemStacks[0] = null;
            }
        }
    }

    /**
     * Returns the number of ticks that the supplied fuel item will keep the furnace burning, or 0 if the item isn't
     * fuel
     */
    public static int getItemBurnTime(ItemStack p_145952_0_)
    {
        if (p_145952_0_ == null)
        {
            return 0;
        }
        else
        {
            Item item = p_145952_0_.getItem();

            if (item instanceof ItemBlock && Block.getBlockFromItem(item) != Blocks.air)
            {
                Block block = Block.getBlockFromItem(item);

                if (block == Blocks.wooden_slab)
                {
                    return 150;
                }

                if (block.getMaterial() == Material.wood)
                {
                    return 300;
                }

                if (block == Blocks.coal_block)
                {
                    return 16000;
                }
            }

            if (item instanceof ItemTool && ((ItemTool)item).getToolMaterialName().equals("WOOD")) return 200;
            if (item instanceof ItemSword && ((ItemSword)item).getToolMaterialName().equals("WOOD")) return 200;
            if (item instanceof ItemHoe && ((ItemHoe)item).getMaterialName().equals("WOOD")) return 200;
            if (item == Items.stick) return 100;
            if (item == Items.coal) return 1600;
            if (item == Items.lava_bucket) return 20000;
            if (item == Item.getItemFromBlock(Blocks.sapling)) return 100;
            if (item == Items.blaze_rod) return 2400;
            return net.minecraftforge.fml.common.registry.GameRegistry.getFuelValue(p_145952_0_);
        }
    }

    public static boolean isItemFuel(ItemStack p_145954_0_)
    {
        /**
         * Returns the number of ticks that the supplied fuel item will keep the furnace burning, or 0 if the item isn't
         * fuel
         */
        return getItemBurnTime(p_145954_0_) > 0;
    }

    /**
     * Do not make give this method the name canInteractWith because it clashes with Container
     */
    public boolean isUseableByPlayer(EntityPlayer player)
    {
        return this.worldObj.getTileEntity(this.pos) != this ? false : player.getDistanceSq((double)this.pos.getX() + 0.5D, (double)this.pos.getY() + 0.5D, (double)this.pos.getZ() + 0.5D) <= 64.0D;
    }

    public void openInventory(EntityPlayer player) {}

    public void closeInventory(EntityPlayer player) {}

    /**
     * Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.
     */
    public boolean isItemValidForSlot(int index, ItemStack stack)
    {
        return index == 2 ? false : (index != 1 ? true : isItemFuel(stack) || SlotFurnaceFuel.isBucket(stack));
    }

    public int[] getSlotsForFace(EnumFacing side)
    {
        return side == EnumFacing.DOWN ? slotsBottom : (side == EnumFacing.UP ? slotsTop : slotsSides);
    }

    /**
     * Returns true if automation can insert the given item in the given slot from the given side. Args: slot, item,
     * side
     */
    public boolean canInsertItem(int index, ItemStack itemStackIn, EnumFacing direction)
    {
        return this.isItemValidForSlot(index, itemStackIn);
    }

    /**
     * Returns true if automation can extract the given item in the given slot from the given side. Args: slot, item,
     * side
     */
    public boolean canExtractItem(int index, ItemStack stack, EnumFacing direction)
    {
        if (direction == EnumFacing.DOWN && index == 1)
        {
            Item item = stack.getItem();

            if (item != Items.water_bucket && item != Items.bucket)
            {
                return false;
            }
        }

        return true;
    }

    public String getGuiID()
    {
        return "minecraft:furnace";
    }

    public Container createContainer(InventoryPlayer playerInventory, EntityPlayer playerIn)
    {
        return new ContainerFurnaceClone(playerInventory, this);
    }

    public int getField(int id)
    {
        switch (id)
        {
            case 0:
                return this.furnaceBurnTime;
            case 1:
                return this.currentItemBurnTime;
            case 2:
                return this.cookTime;
            case 3:
                return this.totalCookTime;
            default:
                return 0;
        }
    }

    public void setField(int id, int value)
    {
        switch (id)
        {
            case 0:
                this.furnaceBurnTime = value;
                break;
            case 1:
                this.currentItemBurnTime = value;
                break;
            case 2:
                this.cookTime = value;
                break;
            case 3:
                this.totalCookTime = value;
        }
    }

    public int getFieldCount()
    {
        return 4;
    }

    public void clear()
    {
        for (int i = 0; i < this.furnaceItemStacks.length; ++i)
        {
            this.furnaceItemStacks[i] = null;
        }
    }
}


ContainerFurnaceClone.java
コード: 全て選択
package 省略;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.ICrafting;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.Slot;
import net.minecraft.inventory.SlotFurnaceFuel;
import net.minecraft.inventory.SlotFurnaceOutput;
import net.minecraft.item.ItemStack;
import net.minecraft.item.crafting.FurnaceRecipes;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

import com.drluigi.more.tileentity.TileEntityFurnaceClone;

public class ContainerFurnaceClone extends Container {
    private final IInventory tileFurnace;
    private int field_178152_f;
    private int field_178153_g;
    private int field_178154_h;
    private int field_178155_i;
    private static final String __OBFID = "CL_00001748";

    public ContainerFurnaceClone(InventoryPlayer p_i45794_1_, IInventory furnaceInventory)
    {
        this.tileFurnace = furnaceInventory;
        this.addSlotToContainer(new Slot(furnaceInventory, 0, 56, 17));
        this.addSlotToContainer(new SlotFurnaceFuel(furnaceInventory, 1, 56, 53));
        this.addSlotToContainer(new SlotFurnaceOutput(p_i45794_1_.player, furnaceInventory, 2, 116, 35));
        int i;

        for (i = 0; i < 3; ++i)
        {
            for (int j = 0; j < 9; ++j)
            {
                this.addSlotToContainer(new Slot(p_i45794_1_, j + i * 9 + 9, 8 + j * 18, 84 + i * 18));
            }
        }

        for (i = 0; i < 9; ++i)
        {
            this.addSlotToContainer(new Slot(p_i45794_1_, i, 8 + i * 18, 142));
        }
    }

    /**
     * Add the given Listener to the list of Listeners. Method name is for legacy.
     */
    public void addCraftingToCrafters(ICrafting listener)
    {
        super.addCraftingToCrafters(listener);
        listener.func_175173_a(this, this.tileFurnace);
    }

    /**
     * Looks for changes made in the container, sends them to every listener.
     */
    public void detectAndSendChanges()
    {
        super.detectAndSendChanges();

        for (int i = 0; i < this.crafters.size(); ++i)
        {
            ICrafting icrafting = (ICrafting)this.crafters.get(i);

            if (this.field_178152_f != this.tileFurnace.getField(2))
            {
                icrafting.sendProgressBarUpdate(this, 2, this.tileFurnace.getField(2));
            }

            if (this.field_178154_h != this.tileFurnace.getField(0))
            {
                icrafting.sendProgressBarUpdate(this, 0, this.tileFurnace.getField(0));
            }

            if (this.field_178155_i != this.tileFurnace.getField(1))
            {
                icrafting.sendProgressBarUpdate(this, 1, this.tileFurnace.getField(1));
            }

            if (this.field_178153_g != this.tileFurnace.getField(3))
            {
                icrafting.sendProgressBarUpdate(this, 3, this.tileFurnace.getField(3));
            }
        }

        this.field_178152_f = this.tileFurnace.getField(2);
        this.field_178154_h = this.tileFurnace.getField(0);
        this.field_178155_i = this.tileFurnace.getField(1);
        this.field_178153_g = this.tileFurnace.getField(3);
    }

    @SideOnly(Side.CLIENT)
    public void updateProgressBar(int id, int data)
    {
        this.tileFurnace.setField(id, data);
    }

    public boolean canInteractWith(EntityPlayer playerIn)
    {
        return this.tileFurnace.isUseableByPlayer(playerIn);
    }

    /**
     * Take a stack from the specified inventory slot.
     */
    public ItemStack transferStackInSlot(EntityPlayer playerIn, int index)
    {
        ItemStack itemstack = null;
        Slot slot = (Slot)this.inventorySlots.get(index);

        if (slot != null && slot.getHasStack())
        {
            ItemStack itemstack1 = slot.getStack();
            itemstack = itemstack1.copy();

            if (index == 2)
            {
                if (!this.mergeItemStack(itemstack1, 3, 39, true))
                {
                    return null;
                }

                slot.onSlotChange(itemstack1, itemstack);
            }
            else if (index != 1 && index != 0)
            {
                if (FurnaceRecipes.instance().getSmeltingResult(itemstack1) != null)
                {
                    if (!this.mergeItemStack(itemstack1, 0, 1, false))
                    {
                        return null;
                    }
                }
                else if (TileEntityFurnaceClone.isItemFuel(itemstack1))
                {
                    if (!this.mergeItemStack(itemstack1, 1, 2, false))
                    {
                        return null;
                    }
                }
                else if (index >= 3 && index < 30)
                {
                    if (!this.mergeItemStack(itemstack1, 30, 39, false))
                    {
                        return null;
                    }
                }
                else if (index >= 30 && index < 39 && !this.mergeItemStack(itemstack1, 3, 30, false))
                {
                    return null;
                }
            }
            else if (!this.mergeItemStack(itemstack1, 3, 39, false))
            {
                return null;
            }

            if (itemstack1.stackSize == 0)
            {
                slot.putStack((ItemStack)null);
            }
            else
            {
                slot.onSlotChanged();
            }

            if (itemstack1.stackSize == itemstack.stackSize)
            {
                return null;
            }

            slot.onPickupFromSlot(playerIn, itemstack1);
        }

        return itemstack;
    }
}


以上です。
ただ単にコピペ、必要な部分だけ編集しただけです。
これを編集して、普通のかまどのレシピとは違う、このかまど独自のレシピを作りたいです。
Twitterやってます。

プロアクティブMOD Unofficial for 1.10.2: 配布所
アバター
DrLuigi
ID:ffd97fbb
石掘り
 
記事: 85
登録日時: 2015年5月13日(水) 15:19

  • (PostNo.249164)

Re: [Minecraft 1.8] かまどについて

投稿記事by DrLuigi » 2015年10月01日(木) 23:10

すいません、一応ですが独自のレシピを持たせることができました。
上のソースコードのFurnaceRecipesに目をつけ、それをもとに編集したクラスを作り、かまどに読みこませてみました。
MaceratorRecipes.java
コード: 全て選択
package 省略;

import java.util.Iterator;
import java.util.Map;
import java.util.Map.Entry;

import net.minecraft.block.Block;
import net.minecraft.init.Blocks;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;

import com.drluigi.more.init.NewBlocks;
import com.drluigi.more.init.NewItems;
import com.google.common.collect.Maps;

public class MaceratorRecipes {
    private static final MaceratorRecipes smeltingBase = new MaceratorRecipes();
    /** The list of smelting results. */
    private Map smeltingList = Maps.newHashMap();
    /** A list which contains how many experience points each recipe output will give. */
    private Map experienceList = Maps.newHashMap();
    private static final String __OBFID = "CL_00000085";

    /**
     * Returns an instance of FurnaceRecipes.
     */
    public static MaceratorRecipes instance()
    {
        return smeltingBase;
    }

    private MaceratorRecipes()
    {
        省略(独自のレシピのリスト)
    }

    /**
     * Adds a smelting recipe, where the input item is an instance of Block.
     *
     * @param input The block to be used as the input for the smelting recipe.
     * @param stack The output for this recipe in the form of an ItemStack.
     * @param experience The amount of experience this recipe will give the player.
     */
    public void addSmeltingRecipeForBlock(Block input, ItemStack stack, float experience)
    {
        this.addSmelting(Item.getItemFromBlock(input), stack, experience);
    }

    /**
     * Adds a smelting recipe using an Item as the input item.
     *
     * @param input The input Item to be used for this recipe.
     * @param stack The output ItemStack for this recipe.
     * @param experience The amount of experience this recipe will give the player.
     */
    public void addSmelting(Item input, ItemStack stack, float experience)
    {
        this.addSmeltingRecipe(new ItemStack(input, 1, 32767), stack, experience);
    }

    /**
     * Adds a smelting recipe using an ItemStack as the input for the recipe.
     *
     * @param input The input ItemStack for this recipe.
     * @param stack The output ItemStack for this recipe.
     * @param experience The amount of experience this recipe will give the player.
     */
    public void addSmeltingRecipe(ItemStack input, ItemStack stack, float experience)
    {
        this.smeltingList.put(input, stack);
        this.experienceList.put(stack, Float.valueOf(experience));
    }

    /**
     * Returns the smelting result of an item.
     */
    public ItemStack getSmeltingResult(ItemStack stack)
    {
        Iterator iterator = this.smeltingList.entrySet().iterator();
        Entry entry;

        do
        {
            if (!iterator.hasNext())
            {
                return null;
            }

            entry = (Entry)iterator.next();
        }
        while (!this.compareItemStacks(stack, (ItemStack)entry.getKey()));

        return (ItemStack)entry.getValue();
    }

    /**
     * Compares two itemstacks to ensure that they are the same. This checks both the item and the metadata of the item.
     */
    private boolean compareItemStacks(ItemStack stack1, ItemStack stack2)
    {
        return stack2.getItem() == stack1.getItem() && (stack2.getMetadata() == 32767 || stack2.getMetadata() == stack1.getMetadata());
    }

    public Map getSmeltingList()
    {
        return this.smeltingList;
    }

    public float getSmeltingExperience(ItemStack stack)
    {
        float ret = stack.getItem().getSmeltingExperience(stack);
        if (ret != -1) return ret;

        Iterator iterator = this.experienceList.entrySet().iterator();
        Entry entry;

        do
        {
            if (!iterator.hasNext())
            {
                return 0.0F;
            }

            entry = (Entry)iterator.next();
        }
        while (!this.compareItemStacks(stack, (ItemStack)entry.getKey()));

        return ((Float)entry.getValue()).floatValue();
    }
}


これがバグもない、最善の方法でしょうか?
もっと良い方法がありましたら教えていただきたいです。
Twitterやってます。

プロアクティブMOD Unofficial for 1.10.2: 配布所
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DrLuigi
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登録日時: 2015年5月13日(水) 15:19


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